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How to delete a face on blender on mac
How to delete a face on blender on mac








how to delete a face on blender on mac

You can use the (f9) Edit menu/ ‘Centre New’ button and the ‘shift+S’ (snap to) buttons to make this happen.Ģ: Go to top view, then set ‘Pivot:’ to ‘3D Cursor’… its’ that little crosshair on you 3d window’s header. It is really important (and not show in my screenshots, sorry) that both the centre of the object (the pink dot) and the 3d cursor (the red cross/ black circle thingamee) are smack in the centre of this object.

#How to delete a face on blender on mac how to

Ok… now I’m feeling guilty that I haven’t shown you how to build a better cog from scratch… could be the coffee, but here goes…ġ: Create your circular cross-section thingamee, then go into face mode and select every second exterior face. Like I said, this won’t produce a perfect mesh, but it’ll merge meshes for you quickly just until you’ve had time to read up on poly theory and the importance of good poly flow -).

how to delete a face on blender on mac

Do the same for the top verts.Ĩ: is a render with ambient occlusion turned on, just to check for inconsistencies in the surface. Check the mesh for non-manifold while you’re here and (‘w’) remove all doubles/ merge any non-manifold verts.Ģ: build another circular cross section, this time as a seperate object.Ĥ: in object mode, select your ‘cog’ object first, shift-select your ‘circular cross-section’ object second, press w and select: (booleans/) Intersect.ĥ: this’ll produce a new object… delete the others.Ħ: check your new mesh for non-manifold geometry, and merge any offending verts/ fill any missing faces.ħ: flatten the top/ bottom… select all bottom verts, press ‘s’ for scale, ‘z’ to limit movement to the z-axis, then hit ‘0’ to perfectly flatten these verts along the z axis.

how to delete a face on blender on mac

As you seemed to be after a quick fix, I’d recommend the Boolean tools… they produce messy, messy meshes, but they’re FAST.ġ: select your your circular cross-section and delete it… you need 2 * objects for booleans to work. Way i’d do it normally would be to build a circular cross section, as you have, and extrude uniforn faces from the rim of that cross-section. Fundamentally you seem keen to join two shapes into a single mesh. Hello Devented- saw this thread and thought I might chime in with a possible solution.ĭownloaded your mesh and realised that select non-manifold wasn’t accurate enough to solve your problem.










How to delete a face on blender on mac